Understanding Constructs

This article is designed and set up to help psions and others to understand what a construct is in nature.  The term construct generally means a mass of energy (mass meaning any glob whether big or small) with at least 1 or 2 of the 4 principles (always shape and something else).  A program is just what the construct is supposed to do.  The programs of constructs vary according to the situation and the individual(s) that created it or them.  It is also important to consider programming conceptually.  Try not to program too often using steps.  It leaves room for errors.  Conceptual programming will subconsciously fill in the gaps that need to be filled since you're programming a concept.

Overview

1.  The Four Principle: What They Are
2.  Conceptualization
3.  How to Make A Construct
4.  Examples of Different Constructs

The Four Principles: What They Are

The four principles of a construct are:
1.  Shape
2.  Longevity
3.  Behavior
4.  Abilities

As it was said earlier, the actual programs of constructs vary according to the situation and the individual(s) that created it or them.  The shape principle holds just what its name says, shapes.  Examples of this would be cubes, pyramids, spheres, and other more complicated and less complicated shapes.  The longevity principle concerns the amount of time that the construct will live.  In short you could just say its lifespan.  This program is very important when it comes to constructs.  Without a lifespan, a construct would just dissipate into thin air before it completes its mission.  Behavior deals with how the construct acts under different situations.  An example of this program would be if the construct is attacked then it will shield itself for defense.  That is just one of the many behavioral programs that a construct could carry.  The Abilities principle would refer to the actual individual abilities that the construct has.  This would include things such as precognition, energy sensing, shielding, pinging and etc.  Remember that a construct can only have abilities that its creator has, but the amount of programs in a construct are limitless.

Conceptualization

When talking about construct programming, conceptualization is always a good method of programming.  The reason is because step-by-step programming leaves room for holes, openings, gaps and errors.  When programming conceptually, you do not have to worry about filling in those holes consciously because your subconscious does the job for you.  First of all, what is a concept? Wikipedia defines a concept as "an abstract, universal idea, notion or entity that serves to designate a category or class of entities, events or relations." Meaning that it just a general idea or thought concerning something specific.  A symbolic representation of a single category.  For example when you think circle, you just have the idea of a circle or if you think ball, you have the concept of something spherical.  Conceptual thinking is thinking the way someone normally would think.  For example, you're reading this article and when you read ball you thought of a ball, but you didn't add details into it...  it wasn't a specific ball, it was just the idea/thought/symbol of a ball or something spherical..  I hope that makes sense.

How to Make a Construct

Now it is time to learn how to make a construct.  A simple psi-ball is a construct since it has a defined shape.  It is programmed to have the shape of a sphere.  What you will learn how to do is to create a construct with all 4 principles.  We will start with making a psi-ball.  That’s one, since it has a defined shape we already have one principle down.  Let’s move on to the next principle, longevity.  For longevity we will add into the construct a lifespan.  What this does is to allow the construct to “live” for that amount of time without having to have energy added into it.  Now let’s program the construct to last for 10 minutes.  The reason why it is 10 min.  is because a constructs lifespan is also determined by one’s internal clock.  So if your internal clock is slow, the 10 min.  will be slow, if it is fast the 10 min.  will be fast.  So with 10 min, everyone can somewhat balance out.  So to program 10 min.  into the sphere, push more energy in and focus on its lifespan being 10 min.  If it helps, you could visualize each program as a separate color a feeling or maybe frequency.  This would help to distinguish one program from another.  Now that you’ve programmed 10 min.  into your construct lets move on to the next principle, behavior.  Behavior is how a construct reacts under different situations.  I have already given an example.  You will not be using the example provided above; instead we will use another example.  Let us program its behavior to be as a watchdog.  So what you will program into it is that it stays within the boundaries of your shield and energy field.  Each time it senses energy that is not yours it informs you about it and then waits for your command.  That may seem a little complicated so I’ll shorten it to something linear.  Behavior = Watchdog = Stays Within Boundaries of Shield and Field = when foreign energy sensed = creator is informed = command awaited? That is pretty much how it may seem to a construct.  Just like the way a computer may think.  That is one thing you can associate constructs with, computers.  Since you’ve programmed a behavior, lets move on to abilities, the last principle.  Think of any ability that you are sure that you have and program it into the construct.  A construct cannot have any abilities that its creator doesn’t, and that’s how to make a construct with the 4 basic principles.  Now experiment with what you’ve got.  Remember to program conceptually.  Even when you're programming linear commands into the construct, always attempt to program those commands conceptually.

Example of Different Constructs

Here I will list examples of different constructs.  I will describe to you what they do and etc.

Virus Constructs

These types of construct come in different shapes, their longevity program varies, their behavioral program is to attach to other constructs and infect their primary programs with a harmful program that breaks it apart and eventually destroys the construct.  They have a number of different abilities and this all depends on the creator and other programs that they are programmed with.  Most of them have dynamic formats.  They are also good as parasites.

Bombs

These types of constructs come in different shapes, their longevity usually isn’t that long, most of the time their longevity is around seconds to hours.  I don’t know any that are around days.  So their longevity program varies.  Their behavior is to sit and wait until their time is up then they explode, releasing a lot of force and depatternizing energy, disrupting other patterns and programs around it.  Some of them are programmed to absorb energy while they are waiting for their time to be up.  Their abilities vary; usually the ability that I’ve seen the most is the ability for the construct to shield itself.  Its smart to make your bombs more dynamic or completely dynamic.  And when it comes time to self-destruct and release that dynamic energy, think of it as fire disrupting and melting the target (in most cases a shield or another construct).  


By,
XPWarrior3

Back to section